Explore the properties of a tile asset, which you add to a tilemap to render a sprite at a grid position. For more information, refer to Introduction to tilemaps.
| Property | Description |
|---|---|
| Preview | Displays a preview of the tile. |
| Sprite | Sets the sprite Unity renders. To select a sprite, drag a sprite asset from the Project window, or select the picker (⊙). |
| Sprite Editor | Opens the Sprite Editor window. |
| Color | Tints the sprite with the selected color. Set the color to white to render without a tint. |
| Collider Type | Sets the shape Unity uses to check for collisions with the tile. The options are:
|
| GameObject to Instantiate | Sets the prefab Unity adds to the tilemap at the same position as the tile. Drag a prefab from the Project window to this property. You can’t drag an existing instance of a GameObject from the Hierarchy window. |
| Flags | Customizes the tile. The options are:
|
| Offset | Sets the fixed offset position of the tile. This property is available only if you enable Lock Transform or Lock All in the Flags property. |
| Rotation | Sets the fixed rotation of the tile. This property is available only if you enable Lock Transform or Lock All in the Flags property. |
| Scale | Sets the fixed scale of the tile. This property is available only if you enable Lock Transform or Lock All in the Flags property. |