Version: Unity 6.0 (6000.0)
Language : English
Usage and Performance of Built-in Shaders
Normal Shader Family overview

Normal Shader Family reference

Note. Unity 5 introduced the Standard Shader which replaces these shaders.

The information in this section is a reference for the basic legacy shaders in Unity.

Topic Description
Normal Shader Family overview Reference for the basic legacy shaders in Unity suitable for most opaque objects.
Vertex-Lit Reference for the legacy Vertex-Lit shader, which calculates lighting per-vertex.
Diffuse Reference for the legacy Diffuse shader, which provides basic matte lighting.
Specular Reference for the legacy Specular shader, which adds a specular highlight based on the alpha channel.
Bumped Diffuse Reference for the legacy Bumped Diffuse shader, which adds surface detail using a normal map.
Bumped Specular Reference for the legacy Bumped Specular shader, which combines a normal map with a specular highlight.
Parallax Diffuse Reference for the legacy Parallax Diffuse shader, which adds depth to the surface using a parallax map.
Parallax Bumped Specular Reference for the legacy Parallax Bumped Specular shader, which combines a parallax map with a specular highlight.
Decal Reference for the legacy Decal shader, which adds a second texture with an alpha channel for additional details.
Diffuse Detail Reference for the legacy Diffuse Detail shader, which blends a second detail texture that appears as the camera gets closer.

Additional resources

Usage and Performance of Built-in Shaders
Normal Shader Family overview