Note. Unity 5 introduced the Standard Shader which replaces these shaders.
The information in this section is a reference for the basic legacy shaders in Unity.
| Topic | Description |
|---|---|
| Normal Shader Family overview | Reference for the basic legacy shaders in Unity suitable for most opaque objects. |
| Vertex-Lit | Reference for the legacy Vertex-Lit shader, which calculates lighting per-vertex. |
| Diffuse | Reference for the legacy Diffuse shader, which provides basic matte lighting. |
| Specular | Reference for the legacy Specular shader, which adds a specular highlight based on the alpha channel. |
| Bumped Diffuse | Reference for the legacy Bumped Diffuse shader, which adds surface detail using a normal map. |
| Bumped Specular | Reference for the legacy Bumped Specular shader, which combines a normal map with a specular highlight. |
| Parallax Diffuse | Reference for the legacy Parallax Diffuse shader, which adds depth to the surface using a parallax map. |
| Parallax Bumped Specular | Reference for the legacy Parallax Bumped Specular shader, which combines a parallax map with a specular highlight. |
| Decal | Reference for the legacy Decal shader, which adds a second texture with an alpha channel for additional details. |
| Diffuse Detail | Reference for the legacy Diffuse Detail shader, which blends a second detail texture that appears as the camera gets closer. |