| Macro: | Target platform: |
|---|---|
SHADER_API_D3D11 |
Direct3D 11 |
SHADER_API_GLCORE |
Desktop OpenGL “core” (GL 3/4) |
SHADER_API_GLES3 |
OpenGL ES 3.0/3.1 |
SHADER_API_METAL |
iOS/Mac Metal |
SHADER_API_VULKAN |
Vulkan |
SHADER_API_D3D11_9X |
Direct3D 11 “feature level 9.x” target for Universal Windows Platform |
SHADER_API_DESKTOP |
Windows, Mac and Linux desktop platforms, Web |
SHADER_API_MOBILE |
iOS and Android mobile platforms, tvOS |
Additionally, SHADER_TARGET_GLSL is defined when the target shading language is GLSL (always true for OpenGL/GLES platforms).
The following macros are available only when you make the corresponding platform the target for your build.
| Macro | Platform |
|---|---|
UNITY_PLATFORM_ANDROID |
Android devices |
UNITY_PLATFORM_EMBEDDED_LINUX |
Embedded Linux devices |
UNITY_PLATFORM_GAMECORE_XBOXONE |
Xbox One Game Core |
UNITY_PLATFORM_IOS |
iOS devices |
UNITY_PLATFORM_LINUX |
Linux devices |
UNITY_PLATFORM_OSX |
macOS devices |
UNITY_PLATFORM_PS4 |
PlayStation®4 |
UNITY_PLATFORM_PS5 |
PlayStation®5 |
UNITY_PLATFORM_QNX |
QNX devices |
UNITY_PLATFORM_SWITCH |
Nintendo Switch™ |
UNITY_PLATFORM_SWITCH2 |
Nintendo Switch™ 2 |
UNITY_PLATFORM_TVOS |
tvOS devices |
UNITY_PLATFORM_UWP |
Universal Windows Platform (UWP) devices |
UNITY_PLATFORM_VISIONOS |
visionOS devices |
UNITY_PLATFORM_WEBGL |
WebGLA JavaScript API that renders 2D and 3D graphics in a web browser. The Unity Web build option allows Unity to publish content as JavaScript programs which use HTML5 technologies and the WebGL rendering API to run Unity content in a web browser. More info See in Glossary devices |
UNITY_PLATFORM_WINDOWS |
Windows devices |
UNITY_PLATFORM_XBOXONE |
Xbox One |