Legacy Documentation: Version 5.6 (Go to current version)
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Network.RemoveRPCs

public static void RemoveRPCs(NetworkPlayer playerID);

Description

Remove all RPC functions which belong to this player ID.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void OnPlayerDisconnected(NetworkPlayer player) { Debug.Log("Clean up after player " + player); Network.RemoveRPCs(player); Network.DestroyPlayerObjects(player); } }

public static void RemoveRPCs(NetworkPlayer playerID, int group);

Description

Remove all RPC functions which belong to this player ID and were sent based on the given group.


public static void RemoveRPCs(NetworkViewID viewID);

Description

Remove the RPC function calls accociated with this view ID number.