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public function PlayInFixedTime(stateName: string, layer: int, fixedTime: float): void;
public void PlayInFixedTime(string stateName, int layer, float fixedTime);
public function PlayInFixedTime(stateNameHash: int, layer: int, fixedTime: float): void;
public void PlayInFixedTime(int stateNameHash, int layer, float fixedTime);


stateName The name of the state to play.
layer Layer index containing the destination state. If no layer is specified or layer is -1, the first state that is found with the given name or hash will be played.
fixedTime Start time of the current destination state. Value is in seconds. If no explicit fixedTime is specified or fixedTime value is float.NegativeInfinity, the state will either be played from the start if it's not already playing, or will continue playing from its current time.
stateNameHash The AnimatorState fullPathHash, nameHash or shortNameHash to play. Passing 0 will transition to self.


Same as IAnimatorControllerPlayable.Play, but the offset in the target state is in fixed time.

The state has to be on the same layer.

You cannot change the current state on a synchronized layer, you need to change it on the referenced layer.