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Experimental: this API is experimental and might be changed or removed in the future.

IAnimatorControllerPlayable.Play

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public function Play(stateName: string, layer: int, normalizedTime: float): void;
public void Play(string stateName, int layer, float normalizedTime);
public function Play(stateNameHash: int, layer: int, normalizedTime: float): void;
public void Play(int stateNameHash, int layer, float normalizedTime);

Parameters

stateName The name of the state to play.
layer Layer index containing the destination state. If no layer is specified or layer is -1, the first state that is found with the given name or hash will be played.
normalizedTime Start time of the current destination state. Value is in normalized time. If no explicit normalizedTime is specified or value is float.NegativeInfinity, the state will either be played from the start if it's not already playing, or will continue playing from its current time.
stateNameHash The AnimatorState fullPathHash, nameHash or shortNameHash to play. Passing 0 will transition to self.

Description

Plays a state.

The state has to be on the same layer.

You cannot change the current state on a synchronized layer, you need to change it on the referenced layer.

This could be used to synchronize your animation with audio or synchronize an Animator over the network.