Legacy Documentation: Version 5.6 (Go to current version)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

EditorGUILayout.RectField

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static function RectField(value: Rect, params options: GUILayoutOption[]): Rect;
public static Rect RectField(Rect value, params GUILayoutOption[] options);
public static function RectField(label: string, value: Rect, params options: GUILayoutOption[]): Rect;
public static Rect RectField(string label, Rect value, params GUILayoutOption[] options);
public static function RectField(label: GUIContent, value: Rect, params options: GUILayoutOption[]): Rect;
public static Rect RectField(GUIContent label, Rect value, params GUILayoutOption[] options);

Parameters

label Label to display above the field.
value The value to edit.
options An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.
See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.

Returns

Rect The value entered by the user.

Description

Make an X, Y, W & H field for entering a Rect.




Capture the RectField sizes.

#pragma strict
public class RectFieldExample extends EditorWindow {
	static var pos: Rect;
	@MenuItem("Examples/RectField Example")
	static function rectFieldExample() {
		var window: RectFieldExample = EditorWindow.GetWindowWithRect.<RectFieldExample>(new Rect(0, 0, 250, 100));
		window.Show();
	}
	function OnGUI() {
		EditorGUILayout.BeginVertical();
		pos = EditorGUILayout.RectField("Internal input:", pos);
		EditorGUILayout.BeginHorizontal();
		GUILayout.FlexibleSpace();
		GUILayout.Label("x: " + (pos.x).ToString());
		GUILayout.FlexibleSpace();
		GUILayout.Label("y: " + (pos.y).ToString());
		GUILayout.FlexibleSpace();
		GUILayout.Label("w: " + (pos.width).ToString());
		GUILayout.FlexibleSpace();
		GUILayout.Label("h: " + (pos.height).ToString());
		GUILayout.FlexibleSpace();
		EditorGUILayout.EndHorizontal();
		EditorGUILayout.EndVertical();
		if (GUILayout.Button("Close")) {
			this.Close();
		}
	}
}
using UnityEditor;
using UnityEngine;

public class RectFieldExample : EditorWindow { static Rect pos;

[MenuItem("Examples/RectField Example")] static void rectFieldExample() { RectFieldExample window = EditorWindow.GetWindowWithRect<RectFieldExample>(new Rect(0, 0, 250, 100)); window.Show(); }

void OnGUI() { EditorGUILayout.BeginVertical(); pos = EditorGUILayout.RectField("Internal input:", pos);

EditorGUILayout.BeginHorizontal(); GUILayout.FlexibleSpace(); GUILayout.Label("x: " + (pos.x).ToString()); GUILayout.FlexibleSpace(); GUILayout.Label("y: " + (pos.y).ToString()); GUILayout.FlexibleSpace(); GUILayout.Label("w: " + (pos.width).ToString()); GUILayout.FlexibleSpace(); GUILayout.Label("h: " + (pos.height).ToString()); GUILayout.FlexibleSpace(); EditorGUILayout.EndHorizontal(); EditorGUILayout.EndVertical();

if (GUILayout.Button("Close")) { this.Close(); } } }