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Method group is Obsolete

EditorApplication.OpenSceneAdditive

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Obsolete public static function OpenSceneAdditive(path: string): void;
Obsolete public static void OpenSceneAdditive(string path);

Description

Opens the scene at path additively.

All paths are relative to the project folder. Like: "Assets/MyScenes/MyScene.unity".

    // Simple script that lets you load the contents of a selected scene
    // to your current scene.

@MenuItem("Example/Load Scene Additive") static function Apply () { var strScenePath : String = AssetDatabase.GetAssetPath(Selection.activeObject); if (strScenePath == null || !strScenePath.Contains(".unity")) { EditorUtility.DisplayDialog("Select Scene", "You Must Select a Scene!", "Ok"); EditorApplication.Beep(); return; } Debug.Log("Opening " + strScenePath + " additively"); EditorApplication.OpenSceneAdditive(strScenePath); }