Legacy Documentation: Version 5.5
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ScriptableObject.OnDestroy()

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Description

This function is called when the scriptable object will be destroyed.

function OnDestroy () {
    print("Script was destroyed");
}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void OnDestroy() { print("Script was destroyed"); } }

OnDestroy cannot be a co-routine.