label | Prefix label of the field. |
mask | The current mask to display. |
displayedOption | A string array containing the labels for each flag. |
options | An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style .See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight. |
int The value modified by the user.
Make a field for masks.
Simple window that shows the mask field.
#pragma strict
class MaskFieldExample extends EditorWindow {
static var flags: int = 0; static var options: String[] = ["CanJump", "CanShoot", "CanSwim"];
@MenuItem("Examples/Mask Field usage") static function Init() { var window = GetWindow(MaskFieldExample); window.Show(); }
function OnGUI() { flags = EditorGUILayout.MaskField("Player Flags", flags, options); }
}
using UnityEngine; using UnityEditor;
public class MaskFieldExample : EditorWindow {
static int flags = 0; static string[] options = new string[] {"CanJump", "CanShoot", "CanSwim"};
[MenuItem("Examples/Mask Field usage")] static void Init() { MaskFieldExample window = (MaskFieldExample)GetWindow(typeof(MaskFieldExample)); window.Show(); }
void OnGUI() { flags = EditorGUILayout.MaskField ("Player Flags", flags, options); } }