Legacy Documentation: Version 5.5
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

GUILayout.ExpandWidth

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static function ExpandWidth(expand: bool): GUILayoutOption;
public static GUILayoutOption ExpandWidth(bool expand);

Description

Option passed to a control to allow or disallow horizontal expansion.

	function OnGUI () {
		GUILayout.BeginVertical();
		GUILayout.Button("Short Button", GUILayout.ExpandWidth(false));
		GUILayout.Button("Very very long Button");
		GUILayout.EndVertical();
	}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void OnGUI() { GUILayout.BeginVertical(); GUILayout.Button("Short Button", GUILayout.ExpandWidth(false)); GUILayout.Button("Very very long Button"); GUILayout.EndVertical(); } }