Transparent Parallax Specular
 
Transparent Cutout Vertex-Lit
 
  
Transparent Cutout Shader Family 
Note.  Unity 5 introduced the Standard Shader  which replaces these shaders.
The Transparent Cutout shaders are used for objects that have fully opaque and fully transparent parts (no partial transparency). Things like chain fences, trees, grass, etc.
 
shader-TransCutVertexLit 
 
Assets needed: 
One Base  texture with alpha channel for Transparency Map 
 
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shader-TransCutDiffuse 
 
Assets needed: 
One Base  texture with alpha channel for Transparency Map 
 
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shader-TransCutSpecular 
 
Assets needed: 
One Base  texture with alpha channel for combined Transparency Map/Specular Map 
 
Note: 
One limitation of this shader is that the Base  texture’s alpha channel doubles as a Specular Map for the Specular shaders in this family.
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shader-TransCutBumpedDiffuse 
 
Assets needed: 
One Base  texture with alpha channel for Transparency Map 
One Normal map  normal map, no alpha channel required 
 
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shader-TransCutBumpedSpecular 
 
Assets needed: 
One Base  texture with alpha channel for combined Transparency Map/Specular Map 
One Normal map  normal map, no alpha channel required 
 
Note: 
One limitation of this shader is that the Base  texture’s alpha channel doubles as a Specular Map for the Specular shaders in this family.
» More details 
Transparent Parallax Specular
 
Transparent Cutout Vertex-Lit