Legacy Documentation: Version 5.4
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

Mathf.Clamp

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static function Clamp(value: float, min: float, max: float): float;
public static float Clamp(float value, float min, float max);

Parameters

Description

Clamps a value between a minimum float and maximum float value.

// Set the position of the transform to be that of the time
// but never less than 1 or more than 3

function Update () { transform.position = Vector3(Mathf.Clamp(Time.time, 1.0, 3.0), 0, 0); }
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void Update() { transform.position = new Vector3(Mathf.Clamp(Time.time, 1.0F, 3.0F), 0, 0); } }

public static function Clamp(value: int, min: int, max: int): int;
public static int Clamp(int value, int min, int max);

Parameters

Description

Clamps value between min and max and returns value.

// Clamps the value 10 to be between 1 and 3.
// prints 3 to the console

print(Mathf.Clamp(10, 1, 3));
// Clamps the value 10 to be between 1 and 3.
// prints 3 to the console

Debug.Log(Mathf.Clamp(10, 1, 3));