style | Optional GUIStyle. |
options | An optional list of layout options that specify extra layouting properties.
Any values passed in here will override settings defined by the style .See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight. |
Begin a vertical group and get its rect back.
This is an extension to GUILayout.BeginVertical. It can be used for
making compound controls.
Vertical Compound group.
#pragma strict // Create a Vertical Compound Button public class BeginVerticalExample extends EditorWindow { @MenuItem("Examples/Begin-End Vertical usage") static function Init() { var window: BeginVerticalExample = BeginVerticalExampleEditorWindow.GetWindow(BeginVerticalExample, true, "My Empty Window"); window.Show(); } function OnGUI() { var r: Rect = RectEditorGUILayout.BeginVertical("Button"); if (GUI.Button(r, GUIContent.none)) Debug.Log("Go here"); GUILayout.Label("I'm inside the button"); GUILayout.Label("So am I"); EditorGUILayout.EndVertical(); } }
// Create a Vertical Compound Button
using UnityEngine; using UnityEditor;
public class BeginVerticalExample : EditorWindow {
[MenuItem ("Examples/Begin-End Vertical usage")] static void Init() { BeginVerticalExample window = (BeginVerticalExample) EditorWindow.GetWindow(typeof(BeginVerticalExample), true, "My Empty Window"); window.Show(); }
void OnGUI() { Rect r = (Rect)EditorGUILayout.BeginVertical("Button"); if (GUI.Button(r, GUIContent.none)) Debug.Log("Go here"); GUILayout.Label("I'm inside the button"); GUILayout.Label("So am I"); EditorGUILayout.EndVertical(); } }