Legacy Documentation: Version 5.4
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

Caching.spaceFree

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static var spaceFree: long;
public static long spaceFree;

Description

The number of currently unused bytes in the cache.

When the cache is empty, this value equals maximumAvailableDiskSpace. As AssetBundles are stored in the cache, this value will decrease. Caching manages cached content based on a Least Recently Used (LRU) algorithm. If insufficient space is available in the cache to store a requested AssetBundle, the oldest AssetBundles in the cache will be iteratively removed until enough space is free for the new AssetBundle.

This property does not account for total available disk space. If a user's computer has less available disk space on the drive where the cache is located than spaceFree, the full amount of spaceFree will not be usable.

NB: This property value is only valid on WebPlayer builds. Other platforms will report an incorrect value.