Legacy Documentation: Version 5.4
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

Caching.Authorize

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static function Authorize(name: string, domain: string, size: long, signature: string): bool;
public static bool Authorize(string name, string domain, long size, string signature);
public static function Authorize(name: string, domain: string, size: long, expiration: int, signature: string): bool;
public static bool Authorize(string name, string domain, long size, int expiration, string signature);

Parameters

string Signature The authentification signature provided by Unity.
int Size The number of bytes allocated to this cache.

Description

This is a WebPlayer-only function.

Enables a dedicated, application-specific WebPlayer cache (Dedicated WebPlayer caches require a paid license from Unity Technologies). If you have a dedicated cache license, call this function at WebPlayer application startup with the license information provided to you. Starting with the release of Unity 3.2, all WebPlayer applications have access to a 50 MiB shared cache; calling the Authorize() function is not necessary. Starting with the release of Unity 3.4, PC/Mac Standalone players and iOS/Android players have access to a 4 GiB dedicated cache for each application; calling the Authorize() function is not necessary.

Note that Unity 5.4.0 does not support web player.