Legacy Documentation: Version 5.4
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Application.targetFrameRate

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public static var targetFrameRate: int;
public static int targetFrameRate;

Description

Instructs game to try to render at a specified frame rate.

The default targetFrameRate is a special value -1, which indicates that the game should render at the platform's default frame rate. On standalone platforms, the default frame rate is the maximum achievable frame rate. On mobile platforms the default frame rate is less than the maximum achievable frame rate due to need to conserve battery power. Typically on mobile platforms the default frame rate is 30FPS.

Note that setting targetFrameRate does not guarantee that frame rate. There can be fluctuations due to platform specifics, or the game might not achieve the frame rate because the application is using too much processing power.

If the vsync is set in Quality Settings, the target framerate is ignored, and the vblank interval is used instead. The vBlankCount property QualitySettings.vSyncCount can be used to limit the framerate to half of the screen's refresh rate (eg, a 60hz screen can be limited to 30 fps by setting vBlankCount to 2). In the editor, targetFrameRate affects only the Game window. It has no effect on other editor windows.

	function Awake () {
// Make the game run as fast as possible.
// The application may not run as fast as this speed.
Application.targetFrameRate = 200;
	}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void Awake() { Application.targetFrameRate = 200; } }

Note that webplayer is not part of 5.4 and later.