Select your preferred scripting language. All code snippets will be displayed in this language.
Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
CloseThe VSync Count.
The number of VSyncs that should pass between each frame. Use 'Don't Sync' (0) to not wait for VSync.
Value must be 0, 1 or 2.
Windows Store Apps: It's not possible to disable VSync when DirectX 11 is used due to platform limitations, you can disable VSync if DirectX 12 is used.
// Sync framerate to monitors refresh rate
QualitySettings.vSyncCount = 1;
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void Example() { QualitySettings.vSyncCount = 1; } }
See Also: Quality Settings.