The total number of frames that have passed (Read Only).
// Makes sure that RecalculateValue only performs
// some operations once per frame and no more.
static private var lastRecalculation = -1;
static function RecalculateValue () {
if (lastRecalculation == Time.frameCount)
return;
// ProcessData.AndDoSomeCalculations();
}
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { private static int lastRecalculation = -1; static void RecalculateValue() { if (lastRecalculation == Time.frameCount) return; } }
Note: frameCount starts once all Awake functions have finished. The frameCount value will be undefined during Awake functions.