Legacy Documentation: Version 5.3
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

Time.frameCount

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static var frameCount: int;
public static int frameCount;

Description

The total number of frames that have passed (Read Only).

// Makes sure that RecalculateValue only performs
// some operations once per frame and no more.
static private var lastRecalculation = -1;
static function RecalculateValue () {
	if (lastRecalculation == Time.frameCount)
		return;
	//	ProcessData.AndDoSomeCalculations();
}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { private static int lastRecalculation = -1; static void RecalculateValue() { if (lastRecalculation == Time.frameCount) return; } }

Note: frameCount starts once all Awake functions have finished. The frameCount value will be undefined during Awake functions.