Returns a random float number between and min [inclusive] and max [inclusive] (Read Only).
Note that max is inclusive, so using Random.Range( 0.0f, 1.0f ) could return 1.0 as a value.
no example available in JavaScript
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { public GameObject prefab; // Instantiate the prefab somewhere between -10.0 and 10.0 on the x-z plane void Start() { Vector3 position = new Vector3(Random.Range(-10.0f, 10.0f), 0, Random.Range(-10.0f, 10.0f)); Instantiate(prefab, position, Quaternion.identity); } }
Returns a random integer number between min [inclusive] and max [exclusive] (Read Only).
Note that max is exclusive, so using Random.Range( 0, 10 ) will return values between 0 and 9.
If max equals min, min will be returned.
no example available in JavaScript
using UnityEngine;
public class ExampleClass : MonoBehaviour { // Loads a random level from the level list
void Start() { SceneManager.LoadScene( Random.Range( 0, SceneManager.sceneCount ) ); } }