Legacy Documentation: Version 5.3
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SceneManager.LoadScene

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public static function LoadScene(sceneBuildIndex: int, mode: SceneManagement.LoadSceneMode = LoadSceneMode.Single): void;
public static void LoadScene(int sceneBuildIndex, SceneManagement.LoadSceneMode mode = LoadSceneMode.Single);
public static function LoadScene(sceneName: string, mode: SceneManagement.LoadSceneMode = LoadSceneMode.Single): void;
public static void LoadScene(string sceneName, SceneManagement.LoadSceneMode mode = LoadSceneMode.Single);

Parameters

sceneName Name of the scene to load.
sceneBuildIndex Index of the scene in the Build Settings to load.
mode Allows you to specify whether or not to load the scene additively. See LoadSceneMode for more information about the options.

Description

Loads the scene by its name or index in Build Settings.

The given sceneName can either be the last part of the path, without .unity extension or the full path still without the .unity extension. The path has to be exactly as shown in the Build Settings Window. If only the scene name is given this will load the first scene in the list that matches. If you have multiple scenes with same name but different paths, you should use the full path.

Note that this is case insensitive.

For opening scenes in the Editor see EditorSceneManager.OpenScene.

#pragma strict
import UnityEngine.SceneManagement;

public class ExampleClass extends MonoBehaviour { function Start() { // Only specifying the sceneName or sceneBuildIndex will load the scene with the Single mode SceneManager.LoadScene("OtherSceneName", LoadSceneMode.Additive); } }
using UnityEngine;
using UnityEngine.SceneManagement;

public class ExampleClass : MonoBehaviour { void Start () { // Only specifying the sceneName or sceneBuildIndex will load the scene with the Single mode SceneManager.LoadScene ("OtherSceneName", LoadSceneMode.Additive); } }