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public function Emit():
void;
public void Emit();
Description
Emit a number of particles.
Makes the emitter spit out a random number of particles, as set by the minEmission
and maxEmission properties.
public function Emit(count:
int):
void;
public void Emit(int count);
Description
Emit count
particles immediately.
public function
Emit(
pos:
Vector3,
velocity:
Vector3,
size: float,
energy: float,
color:
Color):
void;
Parameters
pos |
The position of the particle. |
velocity |
The velocity of the particle. |
size |
The size of the particle. |
energy |
The remaining lifetime of the particle. |
color |
The color of the particle. |
Description
Emit a single particle with given parameters.
var emitter: ParticleEmitter;
function Start() {
emitter = GetComponent.<ParticleEmitter>();
// Emit one particle at the origin, shooting straight up.
// The size of the particle is 0.2 and it will live 2 seconds long.
emitter.Emit(Vector3.zero, Vector3.up, 0.2, 2, Color.yellow);
}
public function
Emit(
pos:
Vector3,
velocity:
Vector3,
size: float,
energy: float,
color:
Color,
rotation: float,
angularVelocity: float):
void;
public void
Emit(
Vector3 pos,
Vector3 velocity,
float
size,
float
energy,
Color color,
float
rotation,
float
angularVelocity);
Parameters
rotation |
The initial rotation of the particle in degrees. |
angularVelocity |
The angular velocity of the particle in degrees per second. |