Legacy Documentation: Version 5.3
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

Component.GetComponentsInParent

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public function GetComponentsInParent(t: Type, includeInactive: bool = false): Component[];
public Component[] GetComponentsInParent(Type t, bool includeInactive = false);

Parameters

t The type of Component to retrieve.
includeInactive Should inactive Components be included in the found set?

Description

Returns all components of Type type in the GameObject or any of its parents.

// Disable the spring on all HingeJoints 
// in this game object and all its parent game objects
var hingeJoints : HingeJoint[];
hingeJoints = gameObject.GetComponentsInParent(HingeJoint);
for (var joint : HingeJoint in hingeJoints) {
    joint.useSpring = false;
}
// Disable the spring on all HingeJoints 
// in this game object and all its parent game objects
hingeJoints = (HingeJoint[]) gameObject.GetComponentsInParent(typeof(HingeJoint));

foreach (HingeJoint joint in hingeJoints) { joint.useSpring = false; }

public function GetComponentsInParent(includeInactive: bool): T[];
public T[] GetComponentsInParent(bool includeInactive);
public function GetComponentsInParent(): T[];
public T[] GetComponentsInParent();

Parameters

includeInactive Should inactive Components be included in the found set?

Description

Generic version. See the Generic Functions page for more details.