Select your preferred scripting language. All code snippets will be displayed in this language.
Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
CloseLoad a required built-in resource.
This function will look in Assets/Editor Default Resources/ folder for the required resource. The example below shows an the loading of an iPhone texture and used to texture a cube.
var handleMaterial : Material = EditorGUIUtility.Load("HandleMaterial");
using UnityEngine; using UnityEditor;
public class LoadRequiredExample {
[MenuItem("Examples/LoadRequired Editor Example")] static void loadRequiredExample() { Texture tex = (Texture)EditorGUIUtility.LoadRequired("BuildSettings.iPhone"); Renderer r = GameObject.Find("Cube").GetComponent<Renderer>(); r.sharedMaterial.mainTexture = tex; } }