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CloseLoad a built-in resource.
This function will look in Assets/Editor Default Resources/ + path for the resource. If not there, it will try the built-in editor resources by name.
var handleMaterial : Material = EditorGUIUtility.Load("HandleMaterial.mat");
using UnityEngine; using UnityEditor;
public class LoadExample {
[MenuItem("Examples/Load Editor Texture Example")] static void loadExample() { Texture tex = (Texture)EditorGUIUtility.Load("aboutwindow.mainheader"); Debug.Log("Got: " + tex.name + " !"); Renderer r = GameObject.Find("Cube").GetComponent<Renderer>(); r.sharedMaterial.mainTexture = tex; } }