Legacy Documentation: Version 5.3
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public static function Show(): void;
public static void Show();
public static function Show(zoneId: string): void;
public static void Show(string zoneId);
public static function Show(zoneId: string, options: Advertisements.ShowOptions): void;
public static void Show(string zoneId, Advertisements.ShowOptions options);

Parameters

zoneId Optional zone identifier. If not specified, your default zone specified in the admin settings will be used.
options Specify e.g. callback handler to be called when video has finished.

Description

Show an advertisement in your project.

See Also: IsReady.

#pragma strict
using UnityEngine.Advertisements; // only compile Ads code on supported platforms
public class UnityAdsExample extends MonoBehaviour {
	public function ShowDefaultAd() {
	}
	public function ShowRewardedAd() {
		const var RewardedZoneId: String = "rewardedVideo";
	}
}
using UnityEngine;
#if UNITY_ADS
using UnityEngine.Advertisements; // only compile Ads code on supported platforms
#endif

public class UnityAdsExample : MonoBehaviour { public void ShowDefaultAd() { #if UNITY_ADS if (!Advertisement.IsReady()) { Debug.Log("Ads not ready for default zone"); return; }

Advertisement.Show(); #endif }

public void ShowRewardedAd() { const string RewardedZoneId = "rewardedVideo";

#if UNITY_ADS if (!Advertisement.IsReady(RewardedZoneId)) { Debug.Log(string.Format("Ads not ready for zone '{0}'", RewardedZoneId)); return; }

var options = new ShowOptions { resultCallback = HandleShowResult }; Advertisement.Show(RewardedZoneId, options); #endif }

#if UNITY_ADS private void HandleShowResult(ShowResult result) { switch (result) { case ShowResult.Finished: Debug.Log("The ad was successfully shown."); // // YOUR CODE TO REWARD THE GAMER // Give coins etc. break; case ShowResult.Skipped: Debug.Log("The ad was skipped before reaching the end."); break; case ShowResult.Failed: Debug.LogError("The ad failed to be shown."); break; } } #endif }