Legacy Documentation: Version 5.2
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

Social.LoadAchievementDescriptions

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public static function LoadAchievementDescriptions(callback: Action<IAchievementDescription[]>): void;
public static void LoadAchievementDescriptions(Action<IAchievementDescription[]> callback);

Parameters

Description

Loads the achievement descriptions accociated with this application.

This is usually set up outside Unity on some external service provided by the implementation provider. For example, when using GameCenter you need to set up the achievements using iTunes Connect.

#pragma strict
function Start() {
	Social.LoadAchievementDescriptions(function(descriptions) {
		if (descriptions.Length > 0) {
			Debug.Log("Got " + descriptions.Length + " achievement descriptions");
			var achievementDescriptions: String = "Achievement Descriptions:\n";
			for (var ad: IAchievementDescription in descriptions) {
				achievementDescriptions += "\t" + ad.id + " " + ad.title + " " + ad.unachievedDescription + "\n";
			}
			Debug.Log(achievementDescriptions);
		}
		else
			Debug.Log("Failed to load achievement descriptions");
	}
	);
}
using UnityEngine;
using UnityEngine.SocialPlatforms;
using System.Collections;

public class ExampleClass : MonoBehaviour { void Start() { Social.LoadAchievementDescriptions (descriptions => { if (descriptions.Length > 0) { Debug.Log ("Got " + descriptions.Length + " achievement descriptions"); string achievementDescriptions = "Achievement Descriptions:\n"; foreach (IAchievementDescription ad in descriptions) { achievementDescriptions += "\t" + ad.id + " " + ad.title + " " + ad.unachievedDescription + "\n"; } Debug.Log (achievementDescriptions); } else Debug.Log ("Failed to load achievement descriptions"); }); } }