Find a network view based on a NetworkViewID.
// Print the names of the objects which have the view IDs given in the array
function PrintNames(viewIDs : Array) { for (var ID : NetworkViewID in viewIDs) { Debug.Log("Finding "+ ID); var view : NetworkView = NetworkView.Find(ID); Debug.Log(view.observed.name); } }
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void PrintNames(ArrayList viewIDs) { foreach (NetworkViewID ID in viewIDs) { Debug.Log("Finding " + ID); NetworkView view = NetworkView.Find(ID); Debug.Log(view.observed.name); } } }