Legacy Documentation: Version 5.2
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

Mathf.InverseLerp

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public static function InverseLerp(a: float, b: float, value: float): float;
public static float InverseLerp(float a, float b, float value);

Parameters

Description

Calculates the linear parameter t that produces the interpolant value within the range [a, b].

	var walkSpeed = 5.0;
	var runSpeed = 10.0;
	var speed = 8.0;

function Start() { // parameter is now 3 / 5 var parameter : float = Mathf.InverseLerp(walkSpeed, runSpeed, speed); }
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public float walkSpeed = 5.0F; public float runSpeed = 10.0F; public float speed = 8.0F; void Start() { float parameter = Mathf.InverseLerp(walkSpeed, runSpeed, speed); } }

See Also: Lerp.