Calculates the linear parameter t that produces the interpolant value
within the range [a, b].
var walkSpeed = 5.0; var runSpeed = 10.0; var speed = 8.0;
function Start() { // parameter is now 3 / 5 var parameter : float = Mathf.InverseLerp(walkSpeed, runSpeed, speed); }
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { public float walkSpeed = 5.0F; public float runSpeed = 10.0F; public float speed = 8.0F; void Start() { float parameter = Mathf.InverseLerp(walkSpeed, runSpeed, speed); } }
See Also: Lerp.