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CloseDegrees-to-radians conversion constant (Read Only).
This is equal to (PI * 2) / 360.
See Also: Rad2Deg constant.
// convert 30 degrees to radians
var deg : float = 30.0;
function Start() { var rad : float = deg * Mathf.Deg2Rad; Debug.Log(deg + "degrees are equal to " + rad + " radians."); }
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { public float deg = 30.0F; void Start() { float rad = deg * Mathf.Deg2Rad; Debug.Log(deg + "degrees are equal to " + rad + " radians."); } }