Given a layer number, returns the name of the layer as defined in either a Builtin or a User Layer in the Tags and Layers manager.
// Prints the name of the layer 1
Debug.Log(LayerMask.LayerToName(1));
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void Example() { Debug.Log(LayerMask.LayerToName(1)); } }