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CloseThe current mouse position in pixel coordinates. (Read Only)
The bottom-left of the screen or window is at (0, 0). The top-right of the screen or window is at (Screen.width, Screen.height).
#pragma strict public var particle: GameObject; function Update() { if (Input.GetButtonDown("Fire1")) { var ray: Ray = Camera.main.ScreenPointToRay(Input.mousePosition); if (Physics.Raycast(ray)) Instantiate(particle, transform.position, transform.rotation); } }
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { public GameObject particle; void Update() { if (Input.GetButtonDown("Fire1")) { Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition); if (Physics.Raycast(ray)) Instantiate(particle, transform.position, transform.rotation); } } }