controlID | The control ID for the handle. |
position | The world-space position of the handle's start point. |
rotation | The rotation of the handle. |
size | The size of the handle in world-space units. |
Draw a Cylinder. Pass this into handle functions.
Note: Use HandleUtility.GetHandleSize where you might want to have constant screen-sized handles.
Cylinder Cap in the Scene View.
// Draw one cone on each axis that points where the transform is looking at // // Usage: Attach the "DummyCubeCapScript.js" script to any Object you want // See this working on @CustomEditor (DummyCylinderCapScript) class CylinderCap extends Editor { var cylinderSize : float = 1; function OnSceneGUI () { Handles.color = Color.red; Handles.CylinderCap(0, target.transform.position + Vector3(5,0,0), target.transform.rotation, cylinderSize); Handles.color = Color.green; Handles.CylinderCap(0, target.transform.position + Vector3(0,5,0), target.transform.rotation, cylinderSize); Handles.color = Color.blue; Handles.CylinderCap(0, target.transform.position + Vector3(0,0,5), target.transform.rotation, cylinderSize); } }
And the script attached to this Handle: