position | The position and size of the 2D GUI area. |
Begin a 2D GUI block inside the 3D handle GUI.
Begin a 2D GUI block on top of the current handle camera.
See Also: Handles.EndGUI.
GUI in the Scene View.
// Create a 180 degrees wire arc with a ScaleValueHandle attached to the disc // that lets you modify the "shieldArea" var in the WireArcExample.js, also // lets you visualize some info of the transform and finally lets you // reset the shield area value to 5 by clicking on a button // cast & store references Shield shield = (target as Shield); Transform transform = shield.transform; // 3D UI: arc and scale handle Handles.color = Color.blue; Handles.DrawWireArc(transform.position, transform.up, -transform.right, 180, shield.shieldArea); shield.shieldArea = Handles.ScaleValueHandle( shield.shieldArea, transform.position + transform.forward*shield.shieldArea, transform.rotation, 1, Handles.ConeCap, 1); // start of 2D UI section Handles.BeginGUI(); // information label Handles.Label(transform.position + Vector3.right*2, "Shield Area: " +shield.shieldArea); // reset button: GUILayout.BeginArea(new Rect(Screen.width - 100, Screen.height - 80, 90,50)); if(GUILayout.Button("Reset Area")) { shield.shieldArea = 5; } GUILayout.EndArea(); // end of 2D UI section Handles.EndGUI(); } }
And the script attached to this Handle:
// DummyButtonScript.js var shieldArea : float = 5;