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GUIUtility.GUIToScreenPoint

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public static function GUIToScreenPoint(guiPoint: Vector2): Vector2;
public static Vector2 GUIToScreenPoint(Vector2 guiPoint);

Parameters

Description

Convert a point from GUI position to screen space.

Note: In Unity the screen space y coordinate varies from zero at the top edge of the window to a maximum at the bottom edge of the window. This is different from what you might expect.

See Also: GUIUtility.ScreenToGUIPoint.

	// Converts a GUICoordinate (afected by a group) to a Screen coordinate.
	
	function OnGUI () {
		var gPos : Vector2 = Vector2(10,10);
		GUI.BeginGroup (Rect (10,10,100,100));
		var convertedGUIPos : Vector2 = GUIUtility.GUIToScreenPoint(gPos);
		GUI.EndGroup ();
		Debug.Log("GUI: " + gPos + " Screen: " + convertedGUIPos);
	}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void OnGUI() { Vector2 gPos = new Vector2(10, 10); GUI.BeginGroup(new Rect(10, 10, 100, 100)); Vector2 convertedGUIPos = GUIUtility.GUIToScreenPoint(gPos); GUI.EndGroup(); Debug.Log("GUI: " + gPos + " Screen: " + convertedGUIPos); } }