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ExecuteEvents.ExecuteHierarchy

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public static function ExecuteHierarchy(root: GameObject, eventData: EventSystems.BaseEventData, callbackFunction: EventFunction<T>): GameObject;
public static GameObject ExecuteHierarchy(GameObject root, EventSystems.BaseEventData eventData, EventFunction<T> callbackFunction);

Parameters

root Start GameObject.
eventData Data associated with the Executing event.
callbackFunction Function to execute on the gameObject components.

Returns

GameObject GameObject that handled the event.

Description

Recurse up the hierarchy calling Execute<T> until there is a GameObject that can handle the event.