Select your preferred scripting language. All code snippets will be displayed in this language.
Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
CloseBrings the project window to the front and focuses it.
This is commonly called after a menu item that creates and selects an asset is invoked.
Changes the color of the selected GameObjects.
// Change The color of the selected Game Objects // and focus the project window after clicking on the // "Change!" Button.
class EditorUtilityFocusProjectWindow extends EditorWindow {
var matColor : Color = Color.white;
@MenuItem("Examples/Massive Color Change") static function Init() { var window = GetWindow(EditorUtilityFocusProjectWindow); window.position = Rect(0,0,170,60); window.Show(); } function OnGUI() { matColor = EditorGUI.ColorField(Rect(3,3,position.width - 6, 15), "New Color:", matColor); if(GUI.Button(Rect(3,25,position.width-6, 30),"Change!")) ChangeColors(); }
function ChangeColors() { if(Selection.activeGameObject) { for(var t: GameObject in Selection.gameObjects) { var rend = t.GetComponent.<Renderer>(); if(rend) rend.sharedMaterial.color = matColor; } } EditorUtility.FocusProjectWindow(); } }