Legacy Documentation: Version 5.2
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EditorUtility.FocusProjectWindow

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public static void FocusProjectWindow();

Description

Brings the project window to the front and focuses it.

This is commonly called after a menu item that creates and selects an asset is invoked.


Changes the color of the selected GameObjects.

// Change The color of the selected Game Objects
// and focus the project window after clicking on the
// "Change!" Button.

class EditorUtilityFocusProjectWindow extends EditorWindow {

var matColor : Color = Color.white;

@MenuItem("Examples/Massive Color Change") static function Init() { var window = GetWindow(EditorUtilityFocusProjectWindow); window.position = Rect(0,0,170,60); window.Show(); } function OnGUI() { matColor = EditorGUI.ColorField(Rect(3,3,position.width - 6, 15), "New Color:", matColor); if(GUI.Button(Rect(3,25,position.width-6, 30),"Change!")) ChangeColors(); }

function ChangeColors() { if(Selection.activeGameObject) { for(var t: GameObject in Selection.gameObjects) { var rend = t.GetComponent.<Renderer>(); if(rend) rend.sharedMaterial.color = matColor; } } EditorUtility.FocusProjectWindow(); } }