Legacy Documentation: Version 5.2
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EditorGUIUtility.RGBToHSV

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public static void RGBToHSV(Color rgbColor, out float H, out float S, out float V);

Parameters

rgbColor The color to convert from.
H The hue of the color is written to this variable.
S The saturation of the color is written to this variable.
V The value of the color is written to this variable.

Description

Convert a color from RGB to HSV color space.

All values are in the 0-1 range

See Also: HSVToRGB.

// Simple script that shows the color info on 
// RGB (Red Green Blue) values and
// HSV (Hue Saturation Value) values.

class RGBHSVInfo extends Editor{ @MenuItem("Examples/Color Info") static function CheckColor() { var h : float = 0; var s : float = 0; var v : float = 0; var objColor : Color = Color.white; var obj = Selection.activeGameObject; var rend = obj.GetComponent.<Renderer>(); if(!rend.material) { Debug.LogError("Selected Object doesnt have a material."); return; } objColor = rend.sharedMaterial.color; EditorGUIUtility.RGBToHSV(objColor,h,s,v); objColor = EditorGUIUtility.HSVToRGB(h,s,v); Debug.Log("RGB: " + objColor.r + "," + objColor.g + "," + objColor.b); Debug.Log("HSV: " + h + "," + s + "," + v); } @MenuItem("Examples/Color Info", true) static function ValidateCheckColor() { return Selection.activeGameObject != null; } }