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MonoBehaviour.OnTriggerStay2D(Collider2D)

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Description

Sent each frame where another object is within a trigger collider attached to this object (2D physics only).

Further information about the other collider is reported in the Collider2D parameter passed during the call.

Notes: Trigger events will be sent to disabled MonoBehaviours, to allow enabling Behaviours in response to collisions.

See Also: Collider2D class, OnTriggerEnter2D, OnTriggerExit2D.

#pragma strict
function OnTriggerStay2D(other: Collider2D) {
	other.attachedRigidbody.AddForce(-0.1F * other.attachedRigidbody.velocity);
}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void OnTriggerStay2D(Collider2D other) { other.attachedRigidbody.AddForce(-0.1F * other.attachedRigidbody.velocity); } }