Sent when another object leaves a trigger collider attached to this object (2D physics only).
Further information about the other collider is reported in the Collider2D parameter passed during the call.
Notes: Trigger events will be sent to disabled MonoBehaviours, to allow enabling Behaviours in response to collisions.
See Also: Collider2D class, OnTriggerEnter2D, OnTriggerStay2D.
var characterInQuicksand: boolean;
function OnTriggerExit2D(other: Collider2D) { characterInQuicksand = false; }