Sent when another object enters a trigger collider attached to this object (2D physics only).
Further information about the other collider is reported in the Collider2D parameter passed during the call.
Notes: Trigger events will be sent to disabled MonoBehaviours, to allow enabling Behaviours in response to collisions.
See Also: Collider2D class, OnTriggerExit2D, OnTriggerStay2D.
var characterInQuicksand: boolean;
function OnTriggerEnter2D(other: Collider2D) { characterInQuicksand = true; }
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { public bool characterInQuicksand; void OnTriggerEnter2D(Collider2D other) { characterInQuicksand = true; } }