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Material.SetColor

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public function SetColor(propertyName: string, color: Color): void;
public void SetColor(string propertyName, Color color);
public function SetColor(nameID: int, color: Color): void;
public void SetColor(int nameID, Color color);

Parameters

Description

Set a named color value.

Many shaders use more than one color. Use SetColor to change the propertyName color.

Common color names used by Unity's builtin shaders:
"_Color" is the main color of a material. This can also be accessed via color property.
"_SpecColor" is the specular color of a material (used in specular/vertexlit shaders).
"_Emission" is the emissive color of a material (used in vertexlit shaders).
"_ReflectColor" is the reflection color of the material (used in reflective shaders).

See Also: color, GetColor, Shader.PropertyToID

function Start () {
	var rend = GetComponent.<Renderer>();
	
	// Set specular shader
	rend.material.shader = Shader.Find ("Specular");
	
	// Set red specular highlights
	rend.material.SetColor ("_SpecColor", Color.red);
}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void Start() { Renderer rend = GetComponent<Renderer>(); rend.material.shader = Shader.Find("Specular"); rend.material.SetColor("_SpecColor", Color.red); } }