Set a named color value.
Many shaders use more than one color. Use SetColor to change the propertyName
color.
Common color names used by Unity's builtin shaders:
"_Color"
is the main color of a material. This can also be accessed via color property.
"_SpecColor"
is the specular color of a material (used in specular/vertexlit shaders).
"_Emission"
is the emissive color of a material (used in vertexlit shaders).
"_ReflectColor"
is the reflection color of the material (used in reflective shaders).
See Also: color, GetColor, Shader.PropertyToID
function Start () { var rend = GetComponent.<Renderer>(); // Set specular shader rend.material.shader = Shader.Find ("Specular"); // Set red specular highlights rend.material.SetColor ("_SpecColor", Color.red); }
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void Start() { Renderer rend = GetComponent<Renderer>(); rend.material.shader = Shader.Find("Specular"); rend.material.SetColor("_SpecColor", Color.red); } }