Set the line color at the start and at the end.
// Adds a lineRenderer to this transform and // makes the line renderer to fade at the end.
var c1 : Color = Color.white; var c2 : Color = Color(1,1,1,0);
function Start() { var lineRenderer : LineRenderer = gameObject.AddComponent.<LineRenderer>(); lineRenderer.material = new Material (Shader.Find("Particles/Additive")); lineRenderer.SetColors(c1, c2); }
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { public Color c1 = Color.white; public Color c2 = new Color(1, 1, 1, 0); void Start() { LineRenderer lineRenderer = gameObject.AddComponent<LineRenderer>(); lineRenderer.material = new Material(Shader.Find("Particles/Additive")); lineRenderer.SetColors(c1, c2); } }