Legacy Documentation: Version 5.0
Language: English
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

Handles.FreeRotateHandle

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public static function FreeRotateHandle(rotation: Quaternion, position: Vector3, size: float): Quaternion;
public static Quaternion FreeRotateHandle(Quaternion rotation, Vector3 position, float size);

Parameters

rotationOrientation of the handle.
positionCenter of the handle in 3D space.
sizeThe size of the handle.

Note: Use HandleUtility.GetHandleSize where you might want to have constant screen-sized handles.

Description

Make an unconstrained rotation handle.

The handle can rotate freely on all axes.


FreeRotate handle seen in the Scene View.

	// Create a simple rotate handle (half scale) on the 
	// target object that lets you freely rotate
	// the Object Without having to select the "Rotate" button
	
	@CustomEditor (FreeRotate)
	class FreeRotateHandleJS extends Editor {
		function OnSceneGUI () {
	        target.rot = Handles.FreeRotateHandle(target.rot, target.transform.position, 0.5);
	        if (GUI.changed)
	            EditorUtility.SetDirty (target);
	    }
	}

And the script attached to this Handle:

	@script ExecuteInEditMode()
	
	var rot : Quaternion = Quaternion.identity;
	
	function Update () {
		transform.rotation = rot;
	}