Legacy Documentation: Version 5.0
Language: English
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

GUI.changed

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public static var changed: bool;
public static bool changed;

Description

Returns true if any controls changed the value of the input data.

	// Draws a text field and when it gets modified prints a message
	var stringToEdit : String = "Modify me.";
	
	function OnGUI () {
		// Make a text field that modifies stringToEdit.
		stringToEdit = GUI.TextField (Rect (10, 10, 200, 20), stringToEdit, 25);
		if (GUI.changed)
			Debug.Log("Text field has changed.");
	}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public string stringToEdit = "Modify me."; void OnGUI() { stringToEdit = GUI.TextField(new Rect(10, 10, 200, 20), stringToEdit, 25); if (GUI.changed) Debug.Log("Text field has changed."); } }