Legacy Documentation: Version 5.0
Language: English
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

Handles.FreeMoveHandle

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public static function FreeMoveHandle(position: Vector3, rotation: Quaternion, size: float, snap: Vector3, capFunc: Handles.DrawCapFunction): Vector3;
public static Vector3 FreeMoveHandle(Vector3 position, Quaternion rotation, float size, Vector3 snap, Handles.DrawCapFunction capFunc);

Parameters

positionThe position of the handle.
rotationThe rotation of the handle. this defines the space along.
sizeThe size of the handle.
capFuncThe function to use for drawing the handle, eg, Handles.RectangleCap

Note: Use HandleUtility.GetHandleSize where you might want to have constant screen-sized handles.

Description

Make an unconstrained movement handle.

This can move freely in all directions. Hold down CMD to snap, CMD-SHIFT to raysnap agains colliders in the scene.


Free Move handle on the Scene View.

// Create a simple move handle (Twice as big) on the 
// target object that lets you freely move the Object
// Without having the "Move" button selected

@CustomEditor (FreeMove) class FreeMoveHandleJS extends Editor { function OnSceneGUI () { target.pos = Handles.FreeMoveHandle(target.pos, Quaternion.identity, 2.0, Vector3.zero, Handles.DrawSolidRectangleWithOutline); if (GUI.changed) EditorUtility.SetDirty (target); } }

And the script attached to this handle:

#pragma strict
@ExecuteInEditMode
public var pos = new Vector3(0, 0, 0);
function Update() {
	transform.position = pos;
}
using UnityEngine;
using System.Collections;

[ExecuteInEditMode] public class ExampleClass : MonoBehaviour { public Vector3 pos = new Vector3(0, 0, 0); void Update() { transform.position = pos; } }