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Handles.DrawBezier

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public static function DrawBezier(startPosition: Vector3, endPosition: Vector3, startTangent: Vector3, endTangent: Vector3, color: Color, texture: Texture2D, width: float): void;
public static void DrawBezier(Vector3 startPosition, Vector3 endPosition, Vector3 startTangent, Vector3 endTangent, Color color, Texture2D texture, float width);

Parameters

Description

Draw textured bezier line through start and end points with the given tangents. To get an anti-aliased effect use a texture that is 1x2 pixels with one transparent white pixel and one opaque white pixel. The bezier curve will be swept using this texture.

Note: Use HandleUtility.GetHandleSize where you might want to have constant screen-sized handles.


Bezier Line in the Scene View.

	// Draws a red bezier curve from (0,0,0) to the transform's position
	
	@CustomEditor (BezierScript)
	class DrawBezierHandle extends Editor {
		
		function OnSceneGUI() {
			var width : float = HandleUtility.GetHandleSize(Vector3.zero) * 0.1;
	    	Handles.DrawBezier(target.transform.position, 
    					Vector3.zero, 
    					Vector3.up, 
    					-Vector3.up,
    					Color.red, 
    					null,
    					width);
	    }
	}

And the script attached to this Handle:

	//BezierScript.js
	
	Debug.Log("I have a bezier curve handle attached!");