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GUI.TextField

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public static function TextField(position: Rect, text: string): string;
public static string TextField(Rect position, string text);
public static function TextField(position: Rect, text: string, maxLength: int): string;
public static string TextField(Rect position, string text, int maxLength);
public static function TextField(position: Rect, text: string, style: GUIStyle): string;
public static string TextField(Rect position, string text, GUIStyle style);
public static function TextField(position: Rect, text: string, maxLength: int, style: GUIStyle): string;
public static string TextField(Rect position, string text, int maxLength, GUIStyle style);

Parameters

positionRectangle on the screen to use for the text field.
textText to edit. The return value of this function should be assigned back to the string as shown in the example.
maxLengthThe maximum length of the string. If left out, the user can type for ever and ever.
styleThe style to use. If left out, the textField style from the current GUISkin is used.

Returns

string The edited string.

Description

Make a single-line text field where the user can edit a string.

	var stringToEdit : String = "Hello World";

function OnGUI () { // Make a text field that modifies stringToEdit. stringToEdit = GUI.TextField (Rect (10, 10, 200, 20), stringToEdit, 25); }
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public string stringToEdit = "Hello World"; void OnGUI() { stringToEdit = GUI.TextField(new Rect(10, 10, 200, 20), stringToEdit, 25); } }