Select your preferred scripting language. All code snippets will be displayed in this language.
Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
Closelabel | Optional label in front of the field. |
layer | The layer shown in the field. |
style | Optional GUIStyle. |
options | An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style .See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight. |
int The layer selected by the user.
Make a layer selection field.
Set the layer of the selected GameObjects.
// Simple editor script that lets you set the layer for the selected GameObjects. class EditorGUILayoutLayerField extends EditorWindow { var selectedLayer : int = 0; @MenuItem("Examples/Set Layer For Selection") static function Init() { var window = GetWindow(EditorGUILayoutLayerField); window.Show(); } //Disable menu if we dont have at least 1 gameobject selected @MenuItem("Examples/Set Layer For Selection", true) static function ValidateSelection() { return Selection.activeGameObject != null; } function OnGUI() { selectedLayer = EditorGUILayout.LayerField("Layer for Objects:",selectedLayer); if(GUILayout.Button("Set Layer!")) SetLayer(); } function SetLayer() { for(var go : GameObject in Selection.gameObjects) go.layer = selectedLayer; } }