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EditorApplication.isPlaying

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public static var isPlaying: bool;
public static bool isPlaying;

Description

Is editor currently in play mode?

Setting isPlaying delays the result until after all script code has completed for this frame.

See Also: isPaused, isPlayingOrWillChangePlaymode.

	// Simple editor Script that lets you save a scene while in play mode.
	// WARNING: All Undo posibilities are lost after saving the scene.

import UnityEditor; @MenuItem("Example/Save Scene while on play mode") static function EditorPlaying() { if(EditorApplication.isPlaying) { var sceneName : String = EditorApplication.currentScene; var path : String [] = sceneName.Split(char.Parse("/")); path[path.Length -1] = "Temp_" + path[path.Length-1]; var tempScene = String.Join("/",path); EditorApplication.SaveScene(tempScene); EditorApplication.isPaused = false; EditorApplication.isPlaying = false; FileUtil.DeleteFileOrDirectory(EditorApplication.currentScene); FileUtil.MoveFileOrDirectory(tempScene, sceneName); FileUtil.DeleteFileOrDirectory(tempScene); EditorApplication.OpenScene(sceneName); } }